odnd blog

ofCthulhu's one-shot od&d rules (V 0.1)

Intent

These are the house rules i use for od&d ones shots. My goal is to move away from the strategic survival horror style play of od&d, and reward reckless over the top action. They are meant for short pick-up games where mayhem and chaos make for a more entertaining game than careful planning and logistics.

they are a mix of stuff i’ve gotten from here, there, and everywhere.

Character Generation

  1. Starting Level:
    • Characters begin at Level 3.
    • Starting gold: Roll 3d6 × 30 GP.
  2. Ability Scores:
    1. Roll 4d6 6 times. Drop the lowest roll.
    2. Assign scores to attributes freely.
  3. Hit Points:
    • Re-roll any 1s when rolling hit dice (HD).
  4. Roll for see if you get a magic item.

Magic Item Determination Table

When determining if a character has a magic item, roll 1d6 and consult the table below:

Roll (1d6) Result
1 no item
2 Potion
3 +2 weapon
4 +1 Weapon
5 +1 Armor
6 + 2 Armor

Ability Bonuses

  1. General Rules:

    • Abilities 13+ give a +1 bonus.
  2. Strength (STR):

    • 13+: +1 to hit and damage (all classes).
  3. Intelligence (INT):

    • 13+: +1 additional 1st-level Magic-User spell.
  4. Wisdom (WIS):

    • 13+: +1 additional 1st-level Cleric spell.
  5. Dexterity (DEX):

    • 13+: 1 point bonus to AC.
  6. Constitution (CON):

    • 13+: +1 HP per HD.
  7. Charisma (CHA):

    • 13+: +1 to Reaction Rolls.

Combat Rules

Combat Round Structure

  1. Determine Surprise:
    • Each side rolls 1d6.
    • 1-2: The side is surprised for 1 round.
    • 3 or more: No surprise.
  2. Roll Initiative:
    • Both sides roll 1d6.
    • The higher roll acts first; ties resolve as simultaneous actions.
    • Within simultaneous actions, Dexterity determines the order.
    • Casters who lose initiative and are hit before their turn lose their spell.
  3. Resolve Actions:
    • Actions are resolved by side:
      • High initiative group acts first.
      • Low initiative group acts second.

Critical Hits

Charging

Weapon Damage

Fighting Styles


Unconsciousness and Death

  1. Unconsciousness:
    • A character is unconscious at 0 HP.
    • Unconscious characters cannot act and are prone.
  2. Death:
    • A character dies when their HP drops to negative levels equal to their character level.
    • Example: A 3rd-level character dies at -3 HP.

#house-rules #odnd